Lost

The Maize is a vast expanse of Corn, stretching out in every direction, and it’s somewhat easy to get lost in. To be Lost in the Maize, however, is another thing entirely. Lost are those people who awoke in the Maize one day with no recollection as to how they got there, sure only that they were no longer in the world they once knew. Needless to say, there’s a bit of an adjustment period.

On a mechanical level, to play as a Lost is to play a character built in a different TTRPG system. Be that something easily adaptable, like Dungeons and Dragons, or quite different, like Savageworlds, your options for this are limited, as you may hopefully understand, by only your MC’s knowledge of other systems, and their willingness to let you use them. This means talking with your MC about what system you’d like to build a character in, and seeing if they’re willing to take on the task of making that work. This is ideally a situation where neither MC nor Player feels stressed out about the discrepancy between their character and normal gameplay, so communication will be key. If your MC is unfamiliar with a system you wish to use, be willing to try something else, or else be understanding of the fact that they’d need to familiarize themselves with a brand-new system just for your one character. On the MC’s side of that, however, I’d encourage you to be willing to try new things, but only so far as you feel capable of doing so.

Your character will do their best to level at the same general rate as the rest of the party. If your character’s system has a maximum level of 20, for instance, expect to reach level 6 when the rest of the players hit level 3. Your character will also roll for things in the manner of their original system, with an example being your D&D character making a Strength saving throw while the rest of the party makes a Vim saving throw. In situations with no direct analogue between systems, the MC will have to improvise, so do be patient as necessary. Of course, a smart MC is a prepared MC, so ideally, they will plan with you in mind at times.

If not already incredibly clear, Lost is a class meant to be fun, not overwhelming, for either side of the MC / Player relationship. Talk with your MC about your character, and be willing to understand their limitations in what they can handle. Some MCs will straight up not allow you to play as this Class, and that’s okay. Hopefully you enjoy the other options Corn comes with. But if that’s a real dealbreaker, maybe just look for a campaign running the system you want to play in, instead.

Ultimately, Lost is a class intended to bring a dash of spice to your Corn experience, and with a bit of luck and effort, can make a standard tabletop experience into something a bit more out there than Corn already is.

Return to Classes.